Medium Undead (Demon), Any Evil Alignment
Armor Class 12
Hit Points 27 (5d8)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Blindsight 30ft, Darkvision 60 ft., Passive Perception 10
Languages Abyssal Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Action: reach 0 ft., one creature. The target must succeed on a DC 10 Wisdom saving throw or the creature will start to turn into a Stone Cursed. After a failed Wisdom saving throws, the creature is considered to be Stone Cursed. This creature is then under the control of the Circus Curse until it succeeds on a Wisdom saving throw. 

Chill Touch. Ranged Spell Attack: reach 120ft., one creature. Hit: 10 (1d4) necrotic damage. 

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d4 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

Description

The Circus Curse is a spectral-like aberration. It is an evil, undead creature. The Curse has the ability to create and control Stone Cursed creatures.  

Habitat: UnderdarkUrban

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