Medium Construct, Unaligned
Armor Class 17 Natural armor
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
1 (-5)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +7
Skills Perception +8
Damage Vulnerabilities Force
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Passive Perception 20
Languages Understands sign language and common but can't speak and hear
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Weak core: if core in the center of the fencers torso is destroyed while it's inactive it dies. If it's destroyed while machine is active it explodes in a 10ft radius dealing 2d4 piercing and 2d4 fire damage. This can be reduced by half by passing a DC 15 Dexterity saving throw

Core can be directly targeted during combat, but doing so imposes double disadvantage on attacks, if it hits passing the AC of 17 it's automatically destroyed.

If for any reason head of the fencer is destroyed or disabled it becomes blind.

Overclock: Fencer can be ordered to overlock, in this state it's under the effects of the Haste spell and overheats after D4 rounds, when overheated it disables automatically until it's serviced.

Actions

Multi attack - Fencer makes 4 Slash attacks with his blades

Slash: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [piercing] damage. 

 

Bonus Actions

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Reactions

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Description

Deaf automaton with keen sight, no intelligence of its own but able to follow commands given to it by his master and / or server controlling it.

Monster Tags: construct

Chodor101

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