Weak core: if core in the center of the fencers torso is destroyed while it's inactive it dies. If it's destroyed while machine is active it explodes in a 10ft radius dealing 2d4 piercing and 2d4 fire damage. This can be reduced by half by passing a DC 15 Dexterity saving throw
Core can be directly targeted during combat, but doing so imposes double disadvantage on attacks, if it hits passing the AC of 17 it's automatically destroyed.
If for any reason head of the fencer is destroyed or disabled it becomes blind.
Overclock: Fencer can be ordered to overlock, in this state it's under the effects of the Haste spell and overheats after D4 rounds, when overheated it disables automatically until it's serviced.
Multi attack - Fencer makes 4 Slash attacks with his blades
Slash: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [piercing] damage.
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Description
Deaf automaton with keen sight, no intelligence of its own but able to follow commands given to it by his master and / or server controlling it.
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