Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 200 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +9, CON +8
Skills Intimidation +10
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 5
Languages All Automatic Translation Of All Languages. Understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Hard Shell: Piercing & slashing damage is reduced by 3/4.

Brittle Armour: Explosive & blunt force damage is increased by 2.

Eternal Guard: Once destroyed, construct will reform itself with 1/2 health after 10 turns.

 
Actions

Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Improvise: Golem picks up a weapon, improvised if there is none. Bonuses to attack are added from the weapon.

Reactions

Search & Destroy Protocol: Upon perceiving a anomaly in background noise or field of view, golem will search area and attack any unidentified creatures. Will not occur of background noise is disrupted.

Block: Upon being attacked, the golem has a chance to block the attack. 1/2 chance of occurring when being attacked by a melee attack, 2/3 for ranged, and 1/4 for sneak attacks. If successful, damage is reduced by 3/4. 1/8 chance to disarm. 

Patrol: If S & D Protocol is triggered twice, golem will patrol and walk around the area for 3 turns, returning to original position afterwards.  

Description

A golem of ancient past, programmed with knowledge of martial combat. It has lost it's weapon long ago, and fights mainly with its hands. Usually guards areas of importance. 

Due to it's age, many cracks can be seen. It's weathered look makes it look like a large statue until it moves.

Monster Tags: Titan

The15thGhost