Dark Devotion. The cult cleric has advantage on saving throws against being charmed or frightened.
Spellcasting. The cult cleric is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): spirit guardians, life transference
4th level (3 slots): guardian of faith, banishment
5th level (2 slots): flame strike, mass cure wounds
Multiattack. The cult cleric makes two melee attacks.
Scepter. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 3) bludgeoning damage plus 14 (4d6) fire damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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