Dark Devotion. The cult wizard has advantage on saving throws against being charmed or frightened.
Spellcasting. The cult wizard is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cult wizard has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, mending
1st level (4 slots): mage armor, magic missile, shield
2nd level (4 slots): hold person, invisibility, Aganazzar's Scorcher
3rd level (4 slots): fireball, haste, counterspell
4th level (3 slots): fire shield, confusion
5th level (1 slot): cone of cold
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 3) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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Posted Aug 25, 2019Very cool idea! I'm going to use these as minions for my campaign's evil wizard antagonist! Thank you!