Medium Humanoid, Lawful Good
Armor Class 16 chain shirt
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Investigation +4, Medicine +4, Perception +5, Survival +5
Senses Darkvision 60, Passive Perception 15
Languages Celestial, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hunter's Training. Van Helsing has advantage on Wisdom (Survival) checks to track vampires, undead, and other fiends. He also has advantage on saving throws against being charmed or frightened by vampires and undead.

Actions

Multiattack. Van Helsing makes two attacks with his rapier or one with his rapier and one with his crossbow.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Stake to the Heart. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. If the target is a vampire, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Holy Smite (Recharge 5-6). Van Helsing can make one melee weapon attack with his rapier as a bonus action after hitting a vampire, undead, or fiend creature with a melee attack. If the attack hits, it deals an extra 14 (4d6) radiant damage.

Vampire Hunter's Aura. Van Helsing targets one creature within 30 feet of him that can see and hear him. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Kyonks

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