Hunter's Training. Van Helsing has advantage on Wisdom (Survival) checks to track vampires, undead, and other fiends. He also has advantage on saving throws against being charmed or frightened by vampires and undead.
Multiattack. Van Helsing makes two attacks with his rapier or one with his rapier and one with his crossbow.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Stake to the Heart. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. If the target is a vampire, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Holy Smite (Recharge 5-6). Van Helsing can make one melee weapon attack with his rapier as a bonus action after hitting a vampire, undead, or fiend creature with a melee attack. If the attack hits, it deals an extra 14 (4d6) radiant damage.
Vampire Hunter's Aura. Van Helsing targets one creature within 30 feet of him that can see and hear him. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Comments