Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 100 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
11 (+0)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can only speak with telepathy
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. Any spell or effect that would change the golem's shape is ineffective.

Magical Resistance. On saving throws against spells and other magical effects, the golem has an advantage.

Magical Arms. The golem uses magical weapons to assault.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Magical structures known as Construct Sentinel are carved and sculpted from stone to resemble imposing statues. They are essentially immune to spells and common weapons, like other golems. They could resemble piles of debris, archways, or doorways before coming together to assume its monstrous shape.

Habitat: Mountain

UnrealGhost

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