Armor Class
16
(natural armor)
Hit Points
39
(6d8 + 2)
Speed
40 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
4
(-3)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +5
Skills
Athletics +4, Perception +4, Stealth +5
Senses
Darkvision 20 ft., Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Takedown Bite (Recharge 5–6).Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Howl. Summons a nearby wolf to join the combat at the beginning of the next round. 1/Day
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