Medium Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 39 (6d8 + 2)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +5
Skills Athletics +4, Perception +4, Stealth +5
Senses Darkvision 20 ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Takedown Bite (Recharge 5–6).Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Howl. Summons a nearby wolf to join the combat at the beginning of the next round. 1/Day

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

DiceHeadRpg

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