Armor Class
13
(natural armor)
Hit Points
20
(3d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
CON +4
Skills
Survival +4
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The boar has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 2 (1d4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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