Armor Class
12
(natural armor)
Hit Points
51
(7d10 + 2)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
2
(-4)
WIS
14
(+2)
CHA
6
(-2)
Saving Throws
STR +6, DEX +3
Skills
Perception +4
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) damage. If the target is one size smaller than the elk, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage.
Bonus Action:
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (1d6 + 4) bludgeoning damage.
Comments