Medium Plant, Neutral Evil
Armor Class 15 natural armor
Hit Points 127 (17d8 + 51)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
10 (+0)
Skills Athletics +6
Damage Resistances Lightning, Necrotic
Condition Immunities Charmed, Frightened
Senses Tremorsense 120 ft, Passive Perception 11
Languages Sylvan understands only understands Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
 

Rotten Appetite. The blightwalker has an advantage on attack rolls against diseased creatures.

Vine Body. The blightwalker ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

 
 
 
Actions
 

Multiattack. The blightwalker makes two grasping vine attacks and then uses its blighted bite.

Grasping Vine. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and if the target is larger or smaller it is pulled 15 feet in a straight line towards the blightwalker and is grappled (escape DC 16). 

Blighted Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target, Hit: 14 (2d10 + 3) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become infected with a parasite larvae. A diseased creature doesn't exhibit symptoms at first. Upon completing their first long rest after being infected, they gain one level of exhaustion. After that, after each long rest, they need to make DC 11 Constitution saving throw, gaining 2 levels of exhaustion on a failure or 1 on a success. Points of exhaustion gained due to this disease cannot be removed by completing a long rest. A creature that dies due to the disease comes back to life 1d4 hours later as a Blightwalker.

 
 
 
Bonus Actions
 

 

 
 
 
Reactions
 

 

 
 
 
Legendary Actions
 

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

 
 
 
Mythic Actions
 

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

 
 
 

Description

 

Blightwalker are harbingers of destruction, given life by the Blight. They feed on anything with a pulse. Although they love to kill, wounding their prey is their main goal, as they carry within them vicious larvae, which spread the infection of the Blight. If a blightwalker sees that it cannot win the fight it will choose to retreat, and attack its diseased prey at a later date, when the situation favors them. 

 
 
 

Lair and Lair Actions

 

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

 
 
 

Monster Tags: undeadplant

LethargicHades

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