Medium Humanoid (Human), Lawful Good
Armor Class 17 Plate
Hit Points 105 (14d10 + 28)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Skills Athletics +6, Insight +5, Persuasion +5
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Indomitable (3/long rest): Ajax can reroll a saving throw that he fails, but he must use the new roll.

Champion's Challenge (1/long rest): Ajax calls out a challenge to his foes. Each hostile creature within 30 feet of him that can see and hear him must make a Wisdom saving throw (DC 14) or be compelled to focus their attacks on Ajax for 1 minute or until Ajax is reduced to 0 hit points. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature succeeds on the saving throw, it is immune to Ajax's Champion's Challenge for 24 hours.

Actions

Multiattack: Ajax makes two attacks with his rapier.

Rapier: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Inspiring Strike: Ajax can use a bonus action to inspire an ally within 60 feet that can see or hear him. The ally gains 1d8 temporary hit points and has advantage on their next attack roll or saving throw.

Parry (Recharge 5-6): When another creature hits Ajax with a melee attack, he can use his reaction and expend a superiority die (1d8) to reduce the damage by the number rolled plus his Dexterity modifier.

Champion's Challenge (1/long rest): Ajax calls out a challenge to his foes. Each hostile creature within 30 feet of him that can see and hear him must make a Wisdom saving throw (DC 14) or be compelled to focus their attacks on Ajax for 1 minute or until Ajax is reduced to 0 hit points. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature succeeds on the saving throw, it is immune to Ajax's Champion's Challenge for 24 hours.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Parry (Recharge 5-6): When another creature hits Ajax with a melee attack, he can use his reaction and expend a superiority die (1d8) to reduce the damage by the number rolled plus his Dexterity modifier.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ajax, like Sir Cedric, is a champion of righteousness and valor, standing against injustice and defending the weak with his rapier and inspiring presence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zumoodi

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