Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Housekeep's Presence. Any allies affiliated with this construct within a 15 foot radius are immune to the frightened condition while in it's presence. This effect ends upon leaving the radius.
Unusual Nature. The Automoton doesn't require air, food, drink, or sleep.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) [bludgeoning] damage.
Protector's Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Created prior to the Frostbite wars, these Automatons were created for the sole purpose of helping their owners with labor. These Constructs were cause for uproar within communities, as people could not keep jobs due to the mass production and purchase of these machines.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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