Large Monstrosity, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., Swim 40 ft., Burrow 10 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 11
Languages Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the ammut has disadvantage on attack rolls, as well as on Wisdom  checks that rely on sight.

Actions

Multiattack. The ammut uses Roar of the Damned. It then makes three attacks: one with its bite and two with its claws 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Roar of the Damned. Each creature within 120 feet of the ammut that can hear it must make a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature automatically fails this saving throw if it has an evil alignment. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ammut's Roar of the Damned for the next 24 hours. While frightened by the ammut this way, the ammut's attacks deal an additional 1d8 damage and deal necrotic damage instead.

Description

The legendary witness at the judging of the dead, the ammut consume the damned. An ammut resembles a cross between a crocodile, a lioness, and a hippopotamus in mannish form. They have the tail and scaly legs of the crocodile, the tubby belly and thick neck of a hippo, and the sleek arms and head of a humanoid lioness. They are fat, bloated animals, and they are completely oblivious to their surroundings when feeding on wicked souls.

Habitat: GrasslandSwampUnderdarkUrban

Liam_McDandD

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