Medium Humanoid (Human), Any Alignment
Armor Class 14 padded, dual wielder
Hit Points 52 (12d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +3
Senses Darkvision 60, Passive Perception 10
Languages Common, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dual Wielding. Alre has the dual wielder feat, granting him +1 to his AC, the ability to dual wield two non-light weapons, and he adds his STR modifier to his attack roll of his off-hand weapon.

Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Actions

Multiattack. Alre makes 2 attacks.

Longsword +1. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Alre regains 14 hit points.

Fey Step (2 uses, Recharges after a Short or Long Rest) . You can magically teleport up to 30 feet to an unoccupied space you can see. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes 2d4 fire damage.

Monster Tags: NPC

FrothyChoccy

Comments

Posts Quoted:
Reply
Clear All Quotes