Armor Class 12 Plate
Hit Points 20 (2d8)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Copycat. When a player presses their thumb into the oval disc on the back of Aeta's Micromech Puppet, the puppet's loose, malleable 'skin' pulses and shifts, dipping and bulging to form a crude, miniature model of the player.

Aeta's Micromech Puppet also copies all abilities of the assigned user, including: Attacks, Spells, Cantrips, Ability Scores, Proficiencies. Hitpoints are not carried over.

When fighting or interacting with other Tiny entities, damage and effects of spells are as usual.

When fighting or interacting with entities larger than Tiny, damage and effects of spells are as follows:

Small - 1/2

Medium - 1/4

Large - 1/8

Huge - 1/10

Gigantic - 1/20

Broken Toys. Aeta's Micromech Puppet has 16 Hitpoints only. When destroyed, players may wish to collect the fragments of their puppet. Either return to Aeta to have these fixed, or make a DC17 Performance Check to try and fix the puppet yourself. Failed attempts may not be repeated, and the player must then visit Aeta before using the puppet again.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tiny mechanoid doll that is generally blank of features - springs make up its joints and a loose, flexible material covers its whole body; it seems extremely malleable. An oval disc etched with runes is embedded into the back of the doll: it seems like an ideal place for a thumb to rest...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Barkjaw

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