Armor Class
13
leather armor
Hit Points
20
(1d20)
Speed
STR
8
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
DEX +4, CON +3, INT +2
Damage Vulnerabilities
Fire, Radiant
Condition Immunities
Poisoned
Senses
Darkvision 50, Passive Perception 12
Languages
Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Sunlight Sensitivity. While in sunlight, the albino goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Sunlight Damage. While in sunlight, the albino goblin takes 1 point of damage every minute.
Actions
Scimitar. Melee : +4 to hit, reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Enter a general description for your monster here.
Comments