Amphibious Resistance (3/Day). When Bavlorna fails a saving throw, she can succeed instead by absorbing the hostile effect with the thin layer of mucous covering her skin. When she uses this ability, she takes 10 (1d6 + 6) slashing damage as her skin dries and cracks. If she uses this ability 3 times in a day, she becomes vulnerable to piercing and slashing damage.
Amphibious. Bavlorna can breathe air and water.
Standing Leap. Bavlorna’s long jump is up to 20 feet and her high jump is up to 10 feet, with or without a running start.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In addition, any creature Bavlorna has swallowed is immediately expelled and falls prone in an unoccupied space within 5 feet of her.
Multiattack. Bavlorna makes one Tongue attack, one Bite attack, and one Frog Breath attack.
Tongue. Bavlorna targets one Medium or smaller creature that she can see within 20 feet of her. The target must make a DC 18 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of Bavlorna.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and Bavlorna can’t use her Bite attack on another target.
Frog Breath. Bavlorna inhales deeply and exhales a putrid green fog in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much on a successful one. Bavlorna cannot use Frog Breath while she has swallowed a creature. Any creature that fails its save begins to break out in large green warts until it long rests or Bavlorna uses her Pretty Little Frogs ability.
Spellcasting (Utility Spells). Bavlorna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic (A), infestation (A)
2/day each: blight (A), create food and water (A), polymorph (A), remove curse (A), tidal wave (A)
1/day: insect plague (A), plane shift (self only) (A)
Swallow. Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at the start of each of its turns. If the swallowed creature is one of Bavlorna’s lornlings, Bavlorna gains 5 hit points and all the lornling’s memories.
Bavlorna can have only one creature swallowed at a time. If Bavlorna takes 20 damage or more on a single turn from a creature inside it, Bavlorna must succeed on a DC 20 saving throw at the end of that turn or regurgitate the swallowed creature, which then falls prone in a space within 10 feet of Bavlorna. If Bavlorna dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.
Action 1: Get 'em, My Babies! Bavlorna creates five 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block). Each lornling appears in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts until it or Bavlorna dies, or until Bavlorna swallows it as a Bonus Action.
Action 2: Pretty, Little Frogs! Bavlorna lets out a monstrous croak. Each creature within 50 feet of Bavlorna takes 18 (5d6) thunder damage and must succeed on a DC 15 Strength saving throw or be knocked prone. Any creature within 50 feet of Bavlorna that has failed a save against her Frog Breath ability is transformed into a bullywug for 3 days.
As a bullywug, the creature becomes amphibious and can breathe air and water, and the creature can long jump up to 20 feet and high jump up to 20 feet without requiring a running start. However, the creature becomes vulnerable to piercing and slashing damage.
Action 3: My Babies, Mommy Needs You! Bavlorna opens her mouth wide as she calls out to any lornlings in 50 feet of her. As a reaction, any lornlings nearby leap into her mouth and she swallows them gaining 5 hit points for every swallowed lornling. Immediately afterward, Bavlorna unleashes a wave of murky green water. Each creature within 80 feet of her must make a DC 15 Strength saving throw. On a failed save, a creature takes 18 [rollable](5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"My Babies, Mommy Needs You!","rollDamageType":"force"}[/force] force damage and is pushed 10 feet in the opposite direction of Bavlorna. On a successful save, a creature takes half as much damage and isn't moved.
The actions above follow the MCDM rules for villain actions. Once per round, a creature can use one villain action after an enemy's turn. Each villain action can only be used once during a combat encounter.
Description
Younger than Skabatha and older than Endelyn, Bavlorna is called Slack-jawed Lorna because her wide mouth is prone to hang agape. Flies flit in and out of it. She is the hag of the present, the here and now, the moment to moment. Those desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality Trait. “I detest chores and would rather have other creatures do them for me.”
Ideal. “I don’t care about the past or the future. I live in the present. What I do now, this very moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze uncontrollably.”
Bavlorna’s Appearance
Bavlorna has a toad-like face with a mouth that magically widens and elongates, enabling her to swallow creatures whole. Her bulging eyes move independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.
Bavlorna lives like a hermit. She is frazzled, impatient, paranoid, and vindictive, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as her attendants. When she travels away from her lair, she does so on her bobbing lily pad, accompanied by lornlings, which use the quickling stat block.
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha Nightshade, Bavlorna Blightstraw, and Endelyn Moongrave are daughters of Baba Yaga. The three became wild with jealousy when Iggwilv, Baba Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv’s Cauldron with the ability to freeze time. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.
The hags loathe each other’s company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
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