Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack: the sergeant makes two attack.
Greatsword: Melee weapon attack +5 to hit, reach 5 ft. one target hit 10 (2d6) slashing damage
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Fire at will: The sergeant gives order to the archers to fire, the two closest arches will fire.
Tactical engage: The sergeant engages an enemy to support his troops, he can shift toward any enemy 5 feet and use one attack.
Rally troops (cost two actions) The sergeant rallys all of the kings troops within ten feet, giving them an advantage on their next attack.
Description
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
Comments