Ash knows the following spells, Ash's spell save DC 13, using Constitution as his spellcasting modifier.
(1 per/day casting). burning hands
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, Ash can wreath one melee weapon it is wielding in flame. Ash is unharmed by this fire, which lasts until the end of the guard’s next turn. While wreathed in flame, the weapon deals an extra 4 (1d6) fire damage on a hit.
Multiattack. Ash makes two battleaxe attacks. or use a flaming javelin.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands. plus 4 (1d6) fire damage.
Flaming Javelin(produce flame). Ranged Spell Attack: +5 to hit, range self, or 30 ft., one target. Hit: 7 (2d6) fire damage.
Description
an older fire genasi in about his mid-40s, short firey red hair, but a decently long flaming beard, usually wears a bit of an old hunter hat. mainly dresses in leathers and furs however, he has old cases of armor and weapons he uses to both hunt with if not also to skin and clean animals with. run's the Slaughtered Wolf a bar/hunting lodge found in Millhelm, and is a friend of Flint's who seems interested in getting Emma's pelt if not added her to his collection.
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