Medium Humanoid (Fire Genasi), Chaotic Good
Armor Class 16 (breastplate)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Athletics +5, Perception +3
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ash knows the following spells, Ash's spell save DC 13, using Constitution as his spellcasting modifier.

(1 per/day casting). burning hands

Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, Ash can wreath one melee weapon it is wielding in flame. Ash is unharmed by this fire, which lasts until the end of the guard’s next turn. While wreathed in flame, the weapon deals an extra 4 (1d6) fire damage on a hit.

Actions

Multiattack. Ash makes two battleaxe attacks. or use a flaming javelin. 

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands. plus 4 (1d6) fire damage.

Flaming Javelin(produce flame). Ranged Spell Attack: +5 to hit, range self, or 30 ft., one target. Hit: 7 (2d6) fire damage.

Description

an older fire genasi in about his mid-40s, short firey red hair, but a decently long flaming beard, usually wears a bit of an old hunter hat. mainly dresses in leathers and furs however, he has old cases of armor and weapons he uses to both hunt with if not also to skin and clean animals with. run's the Slaughtered Wolf a bar/hunting lodge found in Millhelm, and is a friend of Flint's who seems interested in getting Emma's pelt if not added her to his collection. 

Monster Tags: NPC

Habitat: ForestGrasslandHillMountainUrban

LionSoul378

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