Armor Class
20
(natural armor)
Hit Points
60
(8d6 + 32)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
18
(+4)
INT
13
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +4, WIS +4
Damage Immunities
Lightning, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 16
Languages
Celestial, Common, Modron
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Shutdown. If targeted by dispel magic, W.O.M must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. W.O.M doesn’t require air, food, drink, or sleep.
Actions
Multiattack. W.O.M makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludegoning damage.
Lightning Jolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) lightning damage.
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