Medium Fiend, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 90 (10d8 + 40)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws INT +3, WIS +4
Skills Deception +4, Intimidation +4, Perception +2
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Deep Speech, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Painful Rapture. When the Cenobite Sadist takes damage from a creature within 30 feet of it, it gains temporary hit points equal to half the damage dealt. These temporary hit points last for 1 minute.

Sadistic Flaying. The Cenobite Sadist wields a barbed whip and makes two whip attacks. Each whip attack deals 1d8 + 4 slashing damage and forces the target to make a DC 14 Constitution saving throw. On a failed save, the target becomes poisoned for 1 minute. 

Torturous Laughter. The Cenobite Sadist can use its action to unleash a cacophonous, maddening laughter. Each creature within 30 feet of the Cenobite Sadist must make a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The Cenobite Sadist makes two whip attacks.

Barbed Chains. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 slashing damage, and the target must make a DC 15 Constitution saving throw or become poisoned for 1 minute. 

Bonus Actions

Rapturous Claw Rake. If both whip attacks by the Cenobite Sadist hit a single target on the same turn, the Cenobite Sadist can use its bonus action to unleash a frenzy of pleasure and pain. The target must make a DC 15 Wisdom saving throw. On a failed save, the target experiences an overwhelming mix of pleasure and pain, taking 2d8 psychic damage and becoming incapacitated for 1 round as they are lost in their sensations. The Cenobite Sadist gains temporary hit points equal to the psychic damage dealt by this action. These temporary hit points last for 1 minute.

Description

 Before you stands a grotesque and nightmarish figure, a Cenobite Sadist whose very presence exudes an aura of chaotic malevolence. Its form is a grotesque blend of pleasure and pain, clad in macabre leather attire adorned with barbed chains that writhe like living serpents around its body. The Cenobite Sadist's eyes, once human but now drenched in madness, glitter with a sadistic thirst for torment.

A grotesque mask of leather and metal conceals the top half of its face, a terrifying visage that embodies both cruelty and ecstasy. The creature's fingers are elongated and tipped with vicious claws, poised to inflict excruciating pain on any who cross its path. Its movements are eerie, as if it's in perfect harmony with the chaotic energies of Pandemonium, where it was born.

The Cenobite Sadist delights in the suffering of others and seeks to draw victims into its world of sadistic ecstasy. Prepare your players for a harrowing encounter, where the line between pleasure and pain blurs into a nightmarish symphony of torment.

Cenobite Template:

1. Sadomasochistic Aesthetics: Cenobites should have a distinctive and eerie appearance, reflecting their obsession with pleasure through pain. This may include elaborate leather and metal outfits, body piercings, scarification, and unsettling facial features.

2. Chain Motif: Chains should be a prominent feature of Cenobite design. They may have chains integrated into their bodies, wield chains as weapons, or even have ethereal chains that manifest during combat. Chains are symbolic of their control over torment.

3. Painful Pleasure: Cenobites derive pleasure from inflicting and experiencing pain. They may have abilities that involve tormenting their victims or gaining benefits from suffering, such as temporary hit points, healing, or enhanced combat abilities.

4. Enigmatic Origins: The origins of Cenobites should be shrouded in mystery. They may be transformed mortals who willingly embraced their sadistic nature, or they could be otherworldly beings drawn from the chaotic energies of Pandemonium.

5. Lament Configuration: The Cenobites' connection to the Lament Configuration, the puzzle box that summons them, should be a recurring theme. Whether as a means of summoning them, a source of their power, or a symbol of their order, the puzzle box should be integral to their lore.

6. Chaotic Evil Alignment: All Cenobites should adhere to a chaotic evil alignment, reflecting their cruel and unpredictable nature.

7. Masters of Torment: Cenobites excel in inflicting and enduring pain. They often have abilities that involve psychological torment, fear, paralysis, or other debilitating effects on their victims.

8. Pandemonium's Influence: Cenobites should show signs of adaptation to the chaotic plane of Pandemonium, such as unpredictable behavior, resistance to madness-inducing effects, or the ability to manipulate Pandemonium's chaotic energies.

Lair and Lair Actions

When encountered on Pandemonium.

Summon Reinforcements. Once per day, as a bonus action, the Cenobite Sadist can summon 1d4 Cenobite Grunts to its side. These summoned grunts appear within 30 feet of the Cenobite Sadist.

Monster Tags: fiend

Ipsissimus

Comments

Posts Quoted:
Reply
Clear All Quotes