Medium Or Small Aberration, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 102 (5d10)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Skills Deception +8, Performance +8, Persuasion +8
Damage Vulnerabilities Fire
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Blindsight 60ft, Passive Perception 12
Languages Common (cannot speak in normal form), Any language its host knew
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The bonethief doesn’t require sleep.

Ambusher. In the first round of a combat, the bonethief has advantage on attack rolls against any creature it surprised.

Surprise Attack. If the bonethief surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Possessed. The bonethief can burrow into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The bonethief is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in life. It reverts to its true form if it dies.  In a new form, the bonethief retains its game statistics and gains the ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Actions

Multiattack. The Bonethief can make two melee attacks.

Arm Blade. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [slashing] damage. 

Lunge. Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: 16 (3d6 + 5) [slashing] damage. A creature is also grappled by it (escape DC 16). Until this grapple ends, the target is restrained.

Bonus Actions

Gouge Out. If a creature has been grappled by the bonethief, than it can attempt to burrow inside the creature. The bonethief makes a Melee Weapon Attack: +5 to hit at advantage. Hit: 31 (5d10 + 3) [piercing] damage. If the creature drops to 0 hit points, it is instantly killed and the bonethief obtains the possessed property.

 

Reactions

Chest Burst. While possessed, the bonethief can burst from the chest of its host. Doing so will move the bonethief 5ft away from its current position into an unoccupied space, leaving behind the corpse of its former host. It does not provoke any opportunity attacks when doing so.

Description

A foul and unnatural abomination. These skeletal parasites don the flesh and bone of the creatures of the material plane, and walk amongst the rest as unseen agents of dread. To see one burst from the chest of one they used to call friend would shatter the minds of lesser men.

 
 
 
 
 
 
 
 
 
 
 
 

Monster Tags: aberration

Habitat: Urban

NullNightly

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