Special Trait Name. Enter the description for your special trait.
Spellcasting. The Crimson King is a #-level spellcaster. Its spellcasting ability is Constitution (spell save DC 15, + to hit with spell attacks). The Crimson King has following Warlock spells prepared:
Cantrips (at will): Blade Ward, Green Flame Blade
1st level (3 slots): Vampiric Touch, Shadow of Moil, Finger of Death.
Multiattack. The Crimson King makes two Scythe attacks.
Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 21 (3d8+ 5) Slashing damage.
Bash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 10 (2d4+ 5) Bludgeoning damage. Target must make a DC 15 strength saving throw or be knocked prone.
Haunting Scream 3/Day. Ranged Weapon Attack: DC 16 Wis save, range 60 ft radius. (6d6 + 5) Psychic damage.
On each of his turns, the the Crimson King takes the attack action, he may make one Bash attack.
Swift Cleave. When the Crimson King takes 25 or more damage from a single hit, he uses his reaction to make to scythe attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (2/Day). The Crimson King
Description
The Crimson King is a headless centaur who dons bronze coloured plate armor around his chest, arms, and legs. He has a cape drenched in the blood of innocents draped along his back, and severed heads nailed to his body.
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