Large Undead, Lawful Evil
Armor Class 18 Plate
Hit Points 175 (20d12 + 25)
Speed 50 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +10, CON +10
Damage Immunities Necrotic
Condition Immunities Blinded, Grappled, Poisoned
Senses Blindsight 120ft, Passive Perception 12
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Crimson King is a #-level spellcaster. Its spellcasting ability is Constitution (spell save DC 15, + to hit with spell attacks). The Crimson King has following Warlock spells prepared:
Cantrips (at will): Blade Ward, Green Flame Blade 
1st level (3 slots): Vampiric Touch, Shadow of Moil, Finger of Death.

Actions

Multiattack. The Crimson King makes two Scythe attacks.

Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 21 (3d8+ 5) Slashing damage. 

Bash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 10 (2d4+ 5) Bludgeoning damage. Target must make a DC 15 strength saving throw or be knocked prone.

Haunting Scream 3/Day. Ranged Weapon Attack: DC 16 Wis save, range 60 ft radius.  (6d6 + 5) Psychic damage.

Bonus Actions

On each of his turns, the the Crimson King takes the attack action, he may make one Bash attack.

Reactions

Swift Cleave. When the Crimson King takes 25 or more damage from a single hit, he uses his reaction to make to scythe attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (2/Day). The Crimson King 

Description

The Crimson King is a headless centaur who dons bronze coloured plate armor around his chest, arms, and legs. He has a cape drenched in the blood of innocents draped along his back, and severed heads nailed to his body.

HeIIo

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