Armor Class
13
Hit Points
7
(2d6)
Speed
30 ft.
STR
3
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
15
(+2)
Saving Throws
DEX +5
Skills
Perception +4, Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Cold, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 13
Languages
Common Cannot speak aloud, read, or write, Sylvan Cannot speak aloud, read, or write, Telepathy --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Unassuming. The weasel has advantage on Dexterity (Stealth) checks.
Light Sensitivity. While in bright light, the weasel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Description
A tiny pine marten kit with greenish brown fur drops into your lap! Their eyes open as you stare down, and you can’t help but feel protective looking into their shining brown eyes. Your decisions will shape this little one’s future.
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