Multiattack. The wyvern makes two attacks: one with its bite and one with its claws. While flying, it can use its claws in place of its bite
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (1d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 4) slashing damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot beam. Each creature in that area must make a DC 12 Dexterity saving throw, taking 12 [rollable](2d6);
Description
These are one of if not the most common wyverns to roam the world they are found anywhere with a green environment. Unlike other wyverns, they are able to be tamed by giving them food and dropping anything that resembles a weapon some of these wyverns require more convincing and won't trust you unless you give them an item that they find interesting whether it be a piece of jewelry, a really shiny coin, or just a really nice looking rock they won't judge they will accept weapons in nice quality but be warned if you are in grabbing a length of the weapon they will no hesitate to maul you. Or you could go the traditional route of wyvern taming where you find their nesting site and storm it picking up an egg and hoping to escape DO NOT attempt this if you are not an experienced monster slayer or faster than an angry mommy wyvern flying at you at 45 miles per hour. Pack hunters in nature (2-5) would do well in a party of heroes just remember to train them as they could cause panic and mayhem in a village. Though smaller than most other wyverns do not underestimate them they are still draconic beings and are still strong for their size and a pack of them could easily rip apart an unprepared party of travelers unlike the wyverns of most universes the entire family of wyverns does not have stingers with venom but a breath attack these ones in particular shoot beams of fire and a rule of thumb if it spits fire weapons that are fiery in nature will not take any fire damage same with all the other elements the other wyverns spit but it has been learned that these wyverns will flee at the first sight of a thunderstorm or lighting in general as they, in particular, are weak to lighting some cunning travelers are investing in objects that are imbued with lighting magic to scare the beast away.
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Lair and Lair Actions
Caves and open field nesting sites
Rally the leading Wyvern will rally the others and they will gain an extra attack and reduced fire recharge (4-5)
Pounce (takes an extra action point) The wyvern will grapple with the target creature or player and start biting and clawing at them if large or above multiple wyverns can pounce on the target
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