Large Elemental, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 85 (10d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60, Passive Perception 12
Languages Ignan (understands but can't speak)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ashen Form. The Ashen Hulk is made of molten ash and rock. A creature that touches the Ashen Hulk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Molten Core. When reduced to 0 hit points, the Ashen Hulk explodes in a shower of molten ash. Creatures within 15 feet must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

 
 
 
Actions

Multiattack. The Ashen Hulk makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ash Breath (Recharge 5-6). The Ashen Hulk exhales a cone of burning ash in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

 
 
 
Bonus Actions

 

 
 
 
Reactions

 

 
 
 
Legendary Actions

 

 
 
 
Mythic Actions

 

 
 
 

Description

Ashen Hulks are ancient elemental beings born from volcanic eruptions, embodying the raw chaos of molten earth and ash. They are commonly found in regions of intense geothermal activity or other areas where the barriers between the Material Plane and the Elemental Plane of Fire are thin

While not inherently evil, Ashen Hulks are highly destructive due to their very nature. Their physical forms are hazardous to approach, emitting extreme heat and causing burns upon contact. They are often considered harbingers of natural disasters, such as volcanic eruptions or wildfires.

The Ashen Hulks are solitary creatures, avoiding populated areas and seldom interacting with other beings. However, those who dare to venture into their territories often find themselves facing these formidable foes. Their ashen form gives them protection against physical attacks, and they are capable of exhaling a cone of searing ash that can incinerate anything in its path.

Dealing with an Ashen Hulk usually requires preparation and caution. Adventurers may find themselves in need of fire-resistant equipment or spells to withstand their devastating attacks. And even when defeated, the Ashen Hulks go out in a spectacular explosion, leaving destruction in their wake.

 
 
 

Lair and Lair Actions

 

 
 
 
druckle9001

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