Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Go Boom. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 11 (1d10 + 3) bludgeoning damage, and if the target is Large or smaller, it is knocked prone. 3-6 turn cool down
Chomp. MeleeWeapon Attack: +4 to hit, reach 30 ft., one target. Hit: 11 (1d6 + 2) piercing damage, and if the target is Large or smaller, it is knocked prone.
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.
Description
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential malfunction to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
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Posted Oct 4, 2023this is such a cool creation! keep up the great work?