Keen Smell. The badgwe has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The clawfoot has advantage on an attack roll against a creature if at least one of the badgwe's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The badgwe makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) piercing damage. The target must succeed on a DC 16 Strength saving throw or be grappled. The target can repeat the saving throw at the start of each of their turns, and on a failure, take 10 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) slashing damage.
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