Large Beast, Typically Chaotic Evil
Armor Class 16
Hit Points 96 (14d8 + 4)
Speed 30 ft., Burrow 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
5 (-3)
Senses Darkvision 30 ft., Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The badgwe has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The clawfoot has advantage on an attack roll against a creature if at least one of the badgwe's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The badgwe makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) piercing damage. The target must succeed on a DC 16  Strength saving throw or be grappled. The target can repeat the saving throw at the start of each of their turns, and on a failure, take 10 (2d6) necrotic damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: Forest

SarrikasKalistar

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