Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (Mage Robes)
Hit Points 26 (4d8 + 8)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +4, CHA +4
Skills Arcana +4, Deception +4, Persuasion +4, Religion +4
Senses Passive Perception 14
Languages Common and one language of choice
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following spells prepared:
Cantrips (at will): Eldritch Blast (see below), Thaumaturgy, Guidance
2nd level (2 slots): Hex, Dissonant Whispers, False Life 

Dark Devotion. The acolyte has advantage on saving throws against being charmed or frightened. 

Magical Attacks. The acolyte's attacks count as magical for the purpose of overcoming resistance.  

Actions

Pact Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: # (#d# + #) [damage type] damage. 

Eldritch Blast. Ranged Weapon Attack: +4 to hit, range 150 ft., one target. Hit: 8 (1d10 + 3) force damage.

Devotion's Favor (1/short or long rest). The acolyte can recover all expended spell slots. 

Lair and Lair Actions

 

 

cthulhusCrytpt

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