Spellcasting. The acolyte is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following spells prepared:
Cantrips (at will): Eldritch Blast (see below), Thaumaturgy, Guidance
2nd level (2 slots): Hex, Dissonant Whispers, False Life
Dark Devotion. The acolyte has advantage on saving throws against being charmed or frightened.
Magical Attacks. The acolyte's attacks count as magical for the purpose of overcoming resistance.
Pact Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: # (#d# + #) [damage type] damage.
Eldritch Blast. Ranged Weapon Attack: +4 to hit, range 150 ft., one target. Hit: 8 (1d10 + 3) force damage.
Devotion's Favor (1/short or long rest). The acolyte can recover all expended spell slots.
Lair and Lair Actions
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