Armor Class
17
(natural armour)
Hit Points
149
(13d12 + 65)
Speed
50 ft., Swim 50 ft.
STR
23
(+6)
DEX
15
(+2)
CON
20
(+5)
INT
5
(-3)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
DEX +5, CON +8, CHA +0
Skills
Perception +4, Stealth +5, Survival +4
Damage Resistances
Poison
Condition Immunities
Charmed, Frightened, Incapacitated, Paralyzed, Petrified, Stunned, Unconscious
Senses
Blindsight 60 ft., Truesight 120 ft., Passive Perception 14
Languages
understands the commands of it's master
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Everguard. When the dragon been commanded to guard something, it can't age and it doesn't require air, food and water.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 20 ft., 1 target. Hit: 38 (5d12+6) piercing damage.
Reactions
Return to Guard (Recharge 6). The dragon can magically teleport to the location/object it was chosen to guard if a creature touches the location/object. Provided that the dragon is within 30 ft of the location/object it was chosen to guard
Comments