Gargantuan Dragon, Typically Neutral
Armor Class 28 Natural armor
Hit Points 325 (20d20 + 40)
Speed 20 ft., Fly 120 ft., Swim 200 ft.
STR
18 (+4)
DEX
29 (+9)
CON
24 (+7)
INT
27 (+8)
WIS
26 (+8)
CHA
24 (+7)
Saving Throws DEX +18, INT +17
Skills Insight +30, Perception +30, Stealth +35
Damage Resistances Psychic
Damage Immunities Acid, Poison, Thunder
Condition Immunities Petrified
Senses Darkvision 600 Ft, Passive Perception 23
Languages Common, Draconic
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

 Claws. Melee Weapon Attack: +8 to hit, reach 10 ft. one target, Hit: 32 (6d8+5) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 400 ft. one target, hit 43 (6d10+3) piercing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 100 ft., one target. Hit: 63 (10d10 + 10) bludgeoning damage.

Breath weapon: Voidic beam. The beam of destruction which the Voidic Dragon breaths is Very, Very destructive. It has a range of 50 miles and a width of 7 feet. It dose 300 Damage Per Turn and can breath for 6 seconds every other turn. The breath disintegrates anything in its path if it dose more damage than the object has health. It will freeze, burn, acidify, and petrify anything that dose get in contact and dose survive. If it removes a body part, the object will take 1/4 of the total damage the beam observes, and lose the body part permanently unless for specific reasons. Will reflect off of reflective surfaces but they will not last.

To hit: +10

Seconds fired, 1d4+2

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 

Bonus Actions

Sleek disguise: The Ancient Voidic Dragon is very sleek and dark so if it is coming at you head-on and/or is around during the night, it has a +5 to its perceived armor class.

Reactions

Reactive Disarmament. When hit with a melee blow. it can use its reaction to slice/break or grab the weapon in question.

Legendary Actions

 

Eradication. Once Per Week, It can only use it when it is below 1/8 health (45 hp). It can Wipe 10 miles of land or sea of any life. To survive Creatures must roll a STR, DEX, and CON and add them. If the sum is greater than 60 They survive in a Critical state. Else they Die. The Ancient Voidic Dragon then hast to leave to recover, it is prone for 6 hours.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Anchient Voidic Dragon, it is Long and sleek It is generally neutral and wouldn't attack unless provoked. It does not like being in an atmosphere. On the other hand, it is quite jolly being in the water.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2023 3:08:12 PM
2
0
1
Coming Soon
10/5/2023 6:34:58 PM
2
1
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Coming Soon

Habitat: Underwater

Creator_of_all

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