Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 16). The dryad can innately cast the following spells, requiring no material components:
At will: earth tremor
3/day each: entangle, [spellmass healing word][/spell]
1/day each: enemies abound, hypnotic pattern, erupting earth
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Fey Charm. Canerde chooses one humanoid or beast that she can see within 5 feet of her. If the target can hear the dryad, it must succeed on a DC 16 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can.
At the beginning of each of the target's turn, it may repeat the saving throw. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Previous Versions
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10/5/2023 8:42:52 PM
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Coming Soon
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