Huge Humanoid (Ogre), Neutral Evil
Armor Class 15 Natural
Hit Points 153 (12d12 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
6 (-2)
CON
21 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +10, CON +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Cold
Condition Immunities Poisoned
Senses Tremorsense, Passive Perception 13
Languages Giant, Orc Orge, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

The Bone Keeper’s hide is exceptionally thick. He takes half damage from all bludgeoning damage 

Actions

Multi attack: The Ogre makes two slam attacks and uses his monstrous leap is available. He may also substitute either slam attack for a rock throw. 

Slam Attack. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) [bludgeoning] damage. 

Rock Throw. RangedWeapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 28 (4d10 + 6) [bludgening] damage.

Monstrous Leap: Recharge on a 6: The Ogre uses half his movement to leap high into the air without provoking an attack of opportunity . He lands anywhere within 20 ft. Anyone within 10 ft of the landing area must make a str save (DC 17) or take 35 (10d6) bludgeoning dmg and be knocked prone. Half damage on a successful save. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

leecoryt

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