Medium Aberration, Chaotic Evil
Armor Class 14
Hit Points 35 (8d6)
Speed 55 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 5
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Life steal, heal d4 hp after attacking

Actions

multi attack

Daemon sword Melee Weapon Attack: +7 to hit, reach 7 ft., 7 target. Hit: 16 (2d4 + 4) [slashing] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. If a cultist dies with 3x3 heal d12 hp

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2023 7:49:37 PM
1
1
--
Coming Soon
voidy7x

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