Medium Undead, Neutral Evil
Armor Class 15 leather
Hit Points 36 (5d12 + 3)
Speed 20 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
4 (-3)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 4
Languages Common understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bolts of the Fallen: Ranged Weapon Attack (80ft): +3 to hit, multi-attack up to 2 targets, 1d8+3 poison damage.

Bonus Actions

Tacticle Bash: Bash at foes with the back of a crossbow as a bonus action for 1d6 necrotic damage. [ -2 to hit]

Reactions

Cowards live longer: You can take the disengage action as a reaction for half your movement

Description

The Archer of the Damned embodies the essence of a shadowy scout and hit-and-run archer within the dark order led by the Fallen General. Their slender, agile frame is built for swift, stealthy movement, and their attire and equipment are designed for hit-and-fade tactics that keep their enemies in perpetual fear.

Habitat: UnderdarkUrban

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