Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain nail)
Hit Points 30 (4d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brave. The constable has advantage on saving throws against being frightened.

Actions

Shortsword. Melee Weapon Attack: +3, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Lock 'em up Melee attack The constable attempts to put a resistant creature in manacles. The creature must first be grappled. +2

Description

Constables maintain order at train stations, and prevent ruffians from getting away.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

CallMeGodIGuess

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