Armor Class
16
(chain nail)
Hit Points
30
(4d8 + 10)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Brave. The constable has advantage on saving throws against being frightened.
Actions
Shortsword. Melee Weapon Attack: +3, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Lock 'em up Melee attack The constable attempts to put a resistant creature in manacles. The creature must first be grappled. +2
Description
Constables maintain order at train stations, and prevent ruffians from getting away.
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