Spellcasting. The chaosweaver is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The fanatic has the following cleric spells prepared:
At will: chaos bolt, mind silver, minor illusion, prestidigitation
1/day: color spray, detect magic, mage armor, mirror image, sleep
Death Surge. When the chaosweaver dies, the magic of the embedded chaos gems and stones flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) force damage and gains one point of exhaustion. On a successful save, the creature takes half as much damage and does not gain exhaustion.
Multiattack. The chaosweaver makes two melee or ranged attacks.
Shadow Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 8 (2d4 + 3) psychic damage.
Chaotic Enhancements. As a bonus action, the chaosweaver can stab a chaos stone or gem into their body taking 3 (1d6) piercing damage and rolling on the sorcerer's wild magic surge table. For as long as the stone is embedded in their body they take 2 (1d4) poison damage at the start of each of their turns, however spells it casts are treated as if they were casted one level higher.
Description
The Chaosweavers are a secretive cult-like organization that worships the chaotic forces of magic. They are known for their unpredictable and often destructive magical experiments.
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