Medium Humanoid, Chaotic Neutral
Armor Class 15 (studded leather)
Hit Points 94 (11d10 + 35)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
15 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +7, INT +8
Skills Acrobatics +9, Arcana +10, Medicine +11, Persuasion +10
Damage Resistances Acid, Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60', Passive Perception 10
Languages Abyssal, Common, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brewmaster. Bakarrick is treated as a 14th-level spellcaster using their intelligence as their spell modifier (+5). Their hit modifier is +10 and their Spell DC is 18. Bakarrick carries a bag of holding for their components. They can prepare a fixed number, per level, of the following throwables/consumables to carry in their utility belt, cape lining,  and/or satchel:

Unlimited. Poison Vials: Con Save or 3d8 poison, Light, Acid Splash

Level 1 (4 potions). Oil of Slipperiness: Grease, Faerie Fire, Potion of Healing, Featherfall 

Level 2 (3 potions). Potion of Diminution: Reduce of Enlarge/Reduce, Potion of Growth: Growth of Enlarge/Reduce, Potion of Fire Breath: Dragon's Breath (Bonus Action)

Level 3 (3 potions). Firebomb: Fireball, Potion of Superior Healing

Level 4 (3 potions). Potion of Mind Control (Dominate Beast - No Concentration, Potion of Giant Strength (Frost), Potion of Speed (Haste no concentration), Potion of Flying (Fly no concentration)

Level 5 (2 potions). Potion of Maximum Power (on self or another), Potion of Giant Strength (Cloud)

Level 6 (1 potion).Potion of Mind Control (Dominate Person - No Concentration), Disintegration Bomb: Disintegrate, Flesh to Stone Potion

Level 7 (1 potion). Rainbow Potion (prismatic spray), Potion of Pain (Powerword Pain)

In addition, Bakarrick has alchemy tools and a poison kit and is proficient with them. 

Fall Susceptibility. If Bakarrick falls more than 10 ft. to a surface, potions explode. Roll on the Potion Fail Table.

Ring of Cold Resistance. This ring has a tourmaline gem in its center and gives Kabarrick resistance to cold. 

Sunlight Susceptibility. If Bakarrick is exposed to sunlight, they must make a DC 10 Con save or begin to be petrified. They must repeat the save in the next round w/ disadvantage. If they fail, they are turned to stone. A Greater Restoration or Wish spell can reverse this effect.

More Potent Potions. When use a potion equivalent of 1st through 5th level that deals damage, you can deal maximum damage with that potion. The first time you do so, you suffer no adverse effects. If you use this feature again before you finish a long rest, you take 2d12 (type of spell) damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the damage per spell level increases by 1d12. This damage ignores resistance and immunity

Actions

Ranged Potion Attack: +10 to hit, range 20/60 ft., one target. *With Advantage if the target is an ally.

+1 Poison Tipped Light Crossbow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 10 (1d8 + 5) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 24 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Self Consumption.Three times per long rest: Bakarrick may use a Bonus Action to consume any potion that is 2nd level or below.

Dragon's Breath

Reactions

Featherfall

Description

The Fensir Brewmasters pride themselves in crafting the finest ale, but they also brew useful and dangerous concoctions that can aid their allies and hurt their foes. They are short stout troll-like creatures with long pointy pink noses. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2023 7:38:12 PM
25
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Coming Soon

Monster Tags: NPC

Habitat: ArcticMountain

Theldon

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