Large Fiend, Chaotic Evil
Armor Class 16 natural armor
Hit Points 180 (20d10 + 60)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +4
Damage Resistances Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft, Passive Perception 14
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Senses. The Bell Gargoyle has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance. The Bell Gargoyle has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Bell Gargoyle makes two attacks: one with its halberd and one with its tail axe.

Halberd. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) slashing damage.

Tail Axe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) slashing damage.

Tail Swipe (Recharge 5-6). The Bell Gargoyle makes a tail attack against each creature within 10 feet of it. Each target must succeed on a DC 15 Dexterity saving throw or take 14 (2d8 + 4) slashing damage and be knocked prone.

Fire Breath (Recharge 5-6). The Bell Gargoyle exhales a 30-foot cone of fire. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. 

Reactions

Wing Gust. When a ranged attack misses the Bell Gargoyle, it can use its reaction to flap its wings and redirect the attack to another target within 30 feet. The Bell Gargoyle makes a ranged attack with the redirected projectile.

Legendary Actions

The Bell Gargoyle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bell Gargoyle regains spent legendary actions at the start of its turn.

  • Halberd Attack. The Bell Gargoyle makes one halberd attack.
  • Tail Axe Attack. The Bell Gargoyle makes one tail axe attack.
  • Wing Gust (Costs 2 Actions). The Bell Gargoyle flaps its wings, creating a strong gust of wind. All creatures within 10 feet of the Bell Gargoyle must make a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone.
OrangeGnome

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