Medium Humanoid, Lawful Evil
Armor Class 17 Half Plate
Hit Points 171 (18d10 + 72)
Speed 35 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws STR +8, DEX +7, CON +9
Skills Athletics +8, History +6, Insight +8, Intimidation +6, Perception +8
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 18
Languages Common, Draconic, Dwarvish, Elvish
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Mechanical Arm Cannon: Arkindor has a metal right arm that has a cannon instead of a hand. It has 15 charges per day and can fire the following spells using the charges (spell save dc 17, spell attack +9, spell modifier +4)

At will: Burning Hands, Fire Bolt (Fire Bolt is casted as if he is level 11+, dealing 3d10 damage)

1 charge: Scorching Ray

2 charges: Fireball

Sentry Position: If Arkindor hasn't moved on his turn, he has advantage on attack rolls with Fire Bolt and Scorching Ray. After firing those spells with this ability, his movement speed becomes 0 for the rest of his turn

Action Surge (2/day) On his turn, Arkindor can use this ability to take 2 actions instead of 1

 

Actions

Multiattack: Arkindor can make 2 attacks with his Warhammer or fire 2 spells as an action, or make 1 Warhammer attack and fire 1 spell

Warhammer: +8 to hit, 5ft range, single target, 1d8+3 bludgeoning damage and 3d8 lightning damage

Bonus Actions

Arm Thrust: Arkindor can only use this attack if he hit with at least one Warhammer attack. +8 to hit, 5ft range, single target, 1d6+3 bludgeoning damage and 2d6 fire damage

Reactions

Conductive Armor: When a creature hits Arkindor with a melee attack, he can use his reaction to deal 3d6 lightning damage. If the melee attack dealt 10 damage or less, the target creature takes half damage

Legendary Actions

Legendary actions (3/day:) Arkindor can make 1 Warhammer attack or 1 Fire Bolt as a legendary action

Description

A 25 year old warlord with a metal arm that shoots fire. He is the bbeg in my campaign (well one of them, the most relevant one at least)

EvilMyxBottom

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