Medium Humanoid (Merfolk), Neutral
Armor Class 13
Hit Points 36 (4d8 + 4)
Speed 10 ft., Swim 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Skills Intimidation +2, Perception +2
Senses Darkvision 60ft, Passive Perception 12
Languages Aquan, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The cecaelia can breathe air and water.

Underwater Camouflage. The cecaelia has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the cecaelia can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 10-foot-radius cloud of ink extends all around the cecaelia if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Description

Cecaelia are aquatic humanoids with the lower body of an octopus. Sometimes called octopus people, cecaelia live in small tribes beneath the waves,  almost always led by a matriarch.

Often these tribes will have turned to worshiping a kraken or the site where one has died. Such tribes will raid ships and take travelers to sacrifice to the sea monsters.

Monster Tags: humanoidmonstrosity

Habitat: CoastalUnderwater

kjartanyb

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