Amphibious. The cecaelia can breathe air and water.
Underwater Camouflage. The cecaelia has advantage on Dexterity (Stealth) checks made while underwater.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the cecaelia can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 10-foot-radius cloud of ink extends all around the cecaelia if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Description
Cecaelia are aquatic humanoids with the lower body of an octopus. Sometimes called octopus people, cecaelia live in small tribes beneath the waves, almost always led by a matriarch.
Often these tribes will have turned to worshiping a kraken or the site where one has died. Such tribes will raid ships and take travelers to sacrifice to the sea monsters.
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