Medium Undead, Neutral Evil
Armor Class 16 Pickled Dead Flesh
Hit Points 30 (3d12 + 9)
Speed 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT −2, WIS +0
Damage Immunities Acid, Poison
Condition Immunities Deafened, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 1
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

The Alchemical variety of undead are created from alchemy (like Frankenstein sort of).  This gives them higher AC and various other abilities.

The  Alchemical Acid Bladder Zombie is packed with bladders of acid such that each attack has a chance of spewing 2D6 of acid in the direction of the attack.  Piecing attacks have a 25% chance, Slashing attacks have a 50% chance, and Bludgeoning attacks have a 75% chance.  And as a one shot would be boring, the Alchemists spells that created the zombie also regenerate the bladders and the acid such that it may be triggered once per turn.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

TigrisMorte

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