Shapechanger. The weregoose can use its action to polymorph into a giant goose-human hybrid or into a giant goose, or back into its true human form. Its statistics are the same in each form, except for its speed and special senses. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Sight. The weregoose has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. In humanoid or hybrid form, the weregoose makes two attacks: one with its bite and one with its claws. In goose form, it can make two attacks: one with its beak and one with its wings.
Bite (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Claws (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
Beak (Goose Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Wings (Goose Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Actions: The weregoose has the following special actions:
Gust of Wind (Recharge 5-6). The weregoose flaps its wings, creating a line of strong wind that is 60 feet long and 10 feet wide. Each creature in the line must make a DC 13 Strength saving throw or be pushed 15 feet away from the weregoose.
Maddening Honk. The weregoose releases a terrifying honk. Each creature within 30 feet of the weregoose that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.
Description
Amidst the moonlit night, a strange and unsettling figure emerges from the shadows. At first glance, it appears to be a solitary traveler, a hooded and cloaked figure with a slightly hunched posture. But as the moonlight reveals more, the unsettling truth becomes apparent.
The figure's face, partially obscured by the hood, is twisted into a grotesque visage, a hybrid of human and goose, with a sharp beak and beady, calculating eyes. Feathers protrude from beneath the tattered robes, hinting at the avian nature lurking beneath the surface.
The Weregoose stands about as tall as a human, but its limbs are strangely elongated, with clawed hands that betray its predatory nature. In its humanoid form, its gait is awkward and bird-like, with a distinct waddle.
But the transformation is far from complete. Feathers dot its skin, and its legs terminate in webbed feet, the toes tipped with sharp, menacing talons. Its voice, when it chooses to speak, is a haunting blend of human words and honking, a dissonant melody that chills to the bone.
In its full goose form, it becomes a monstrous, oversized bird, its wings spread wide, capable of delivering devastating blows with its beak and wings. Its eyes remain sharp, never losing their calculating edge even in this animalistic form.
As it approaches, you can feel a sense of unease settle over you, a primeval instinct warning you of the peril that this creature represents. This is the Weregoose, a being cursed to live a dual existence, and in that duality lies both its strength and its menace. Be cautious, for the Weregoose is a creature of the night, a harbinger of chaos and unease, and it will stop at nothing to protect its dark secret.
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