Armor Class
12
(natural armor)
Hit Points
66
(7d12 + 21)
Speed
40 ft.
STR
24
(+7)
DEX
9
(-1)
CON
15
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the anancus moves at least 25 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the anancus can make one stomp attack against it as a bonus action.
Keen Smell. The anancus has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Tusks. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 8) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 25 (3d12 + 6) bludgeoning damage.
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