Medium Humanoid, Typically Neutral Evil
Armor Class 16 (leather armor)
Hit Points 25 (3d10 + 4)
Speed 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6
Senses Passive Perception 16
Languages Common, Thieves' Cant, Undercommon Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Crossbow. Ranged Weapon Attack: +8 to hit, reach 5-60 ft., one target. Hit: 12 piecing damage.

Talon Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 13 slashing damage. 

 

Bonus Actions

Bloody Claw. The Assassin is able to use their Bonus Action to apply necrotic damage to their next ranged or melee weapon attack. When this occurs, the next attack will deal an extra 6 lightning damage.

Description

Assassins are professional killers, armed with a claw and a crossbow in each hand. Their weapon affinity is that of a bow, making them useful against units with the rod weapon affinity, but ineffective against units wielding a sword, axe or spear. During an aggressive assault, an assassin's attacks against their enemies gain dark elemental damage like that of a Necromancer.

When this unit performs an assault, their enemies cannot counterattack against them, which gives assassins an advantage over their enemies. In turn however, assassins cannot counterattack when assaulted by enemies. Their signature skill is Bloody Claw, which makes assassins even deadlier during the night day cycle. As a bow user, assassins can be used as aces for the tactics card Thunderbolt and Medusa Eye.

Monster Tags: NPCCult of the Howling HatredroguehumanoidHumanSidekick

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUrban

WishfulWarlock3

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