Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 28 (4d8 + 10)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Athletics +4, Perception +3, Stealth +2, Survival +4
Damage Resistances Cold
Condition Immunities Frightened
Senses Darkvision 90 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bloodthirst. When the bloodwolf reduces a creature to 0 hit points, it gains 1d4 temporary hit points, with up to 8 at a time. Additionally, the bloodwolf heals 1 hp each time it deals damage on its turn.

Hunger. If the bloodwolf has no temporary hit points, it adds +1 to attack rolls.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2023 5:50:11 AM
3
0
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Habitat: ForestMountain

KingOrc

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