Armor Class
13
(natural armor)
Hit Points
28
(4d8 + 10)
Speed
40 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Skills
Athletics +4, Perception +3, Stealth +2, Survival +4
Damage Resistances
Cold
Condition Immunities
Frightened
Senses
Darkvision 90 ft., Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Bloodthirst. When the bloodwolf reduces a creature to 0 hit points, it gains 1d4 temporary hit points, with up to 8 at a time. Additionally, the bloodwolf heals 1 hp each time it deals damage on its turn.
Hunger. If the bloodwolf has no temporary hit points, it adds +1 to attack rolls.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/7/2023 5:50:11 AM
|
3
|
0
|
--
|
Coming Soon
|
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