Armor Class
11
Hit Points
6
(1d8 + 2)
Speed
50 ft., climb 30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
14
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Skills
Athletics +3, Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The carator has advantage on an attack roll against a creature if at least one of the its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Comments