Small Undead, Neutral Evil
Armor Class 12
Hit Points 15 (3d6 + 3)
Speed 40 ft., climb 30 ft.
STR
2 (-4)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws WIS +1
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

 

 

Description

Undead zombie cats prowl with a staggering, uneven gait, their movements unnatural and disjointed. Their fur is patchy, hanging in matted clumps, and their eyes glow with an eerie, unnatural light. They exude a foul stench of decay, a grim reminder of their once-living state. Their claws are cracked and dirty, and their meows sound more like haunting wails echoing through the night.

Habitat: Urban

Ungstrup

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