Durable. Whenever the animate shield would take damage from an attack, reduce that damage by 3. Additionally, it has advantage on Constitution saving throws.
Equipment. The animate shield can be equipped as a shield and the bearer is always considered proficient in its use. The only action it can take while it is equipped is to remove itself from the bearer. While equipped, it is treated as an object and does not take damage from attacks or other effects.
Magic Resistance. The animate shield has advantage on saving throws against spells and other magical effects.
Stalwart Defense. Whenever an enemy attacks the animate shield, they take 2 psychic damage.
Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is pushed back 5 feet.
Guard. As an action, the animate shield hovers around an ally within 5 feet of it and moves with the ally. The next time that ally is hit with an attack before the start of the shield’s next turn, the animate shield is hit by the attack instead. The shield cannot be forcibly moved during this time. If the ally teleports, the shield also teleports with them.
Description
Animate shields are summoned from the long-silent forges of the Eternal Citadel, made ages ago to defend the servants of the massive fortress from any invader. They rest silently when not addressed or in combat, but are always wary of attackers to the point of paranoia. Most are hesitant to leave the sight of their charge, and will only do so by direct order. They also seem to have a cutting sense of humor, mocking opponents and striking at their minds with subtle magics whenever they are attacked. They have a strange rivalry with other magical objects, especially magical weapons, which they view with disdain and distrust due to their opposing purpose. They are fond of gifts of art and masonry, and adore being painted and encrusted with gemstones when done as a show of ownership and affection.
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